{"id":6,"date":"2016-05-03T19:03:16","date_gmt":"2016-05-03T23:03:16","guid":{"rendered":"https:\/\/www.onlinebusinessguide.ca\/?page_id=6"},"modified":"2020-03-27T17:26:29","modified_gmt":"2020-03-27T21:26:29","slug":"how-to-create-and-sell-mobile-apps","status":"publish","type":"page","link":"https:\/\/www.onlinebusinessguide.ca\/how-to-create-and-sell-mobile-apps\/","title":{"rendered":"How to Create and Sell Mobile Apps"},"content":{"rendered":"

Nowadays, mobile applications can be a profitable business platform. It’s one of the newest online businesses on the market and 6 billion<\/i> dollars have already been paid out to developers across the three major platforms. There is a huge pie for developers to take slices from, and this has already pushed over 235,000 development teams<\/a> to flock to this market.<\/p>\n

Most people believe that it only takes one idea to get you launched into the market. That is, until the idea finally arrives. At that moment, the idea girl or guy realizes that there are many steps involved in creating an app. Developers, artists, designers, sound engineers and others might all be required to create it, unless you’re prepared to wear all these hats. A great deal of planning goes into transforming the idea into something monetizable. To help you get started, we created a 8-step program.<\/p>\n

\"How
Original photo by William Iven – Unsplash<\/a><\/figcaption><\/figure>\n

1. Research Your App Idea<\/h2>\n

Ideas come in two forms. One that stems from seeing something in action and wanting to improve it, and one that stems from not seeing a solution to a problem you’re having.<\/p>\n

With over 2 million apps on the market already, if you believe the later you probably haven’t done your research. Every idea has been done in one form or another. You should be able to find at least one example, it doesn’t matter if it was successful or not, everything is useful during research. What you’re looking for is what they did right, what they did wrong and learn from any interesting takes that you probably hadn’t considered at this point.<\/p>\n

Need help?<\/b>. If you want to hire help or have a pro create your App for you instead, download our short 2-pager PDF about Where to Find Freelancers to Create Your App for You.<\/b><\/a><\/div>\n

While doing your research, grab a screenshot of everything you see. When I research an app, I come away with 50 to 200 screenshots with notes about each of them. I look at their marketing plan, App Store text and I look at the way they acquire\/convert users to paid subscribers.<\/p>\n

\"A<\/a>
A screenshot journal for PlayNConnect<\/figcaption><\/figure>\n

Another note: finally, if you truly do find that unique idea in 2 million already implemented ideas, ask yourself why no one has done it yet. Perhaps it’s too expensive, too complex, or not right for the platform you’re looking at.<\/p>\n

If, after all the research you go through, you still decide to continue working on your idea, it’s time to make a plan.<\/p>\n

2. Make your Plan for Your App<\/h2>\n

Designing an app is labor intensive, but well worth the work when road blocks have been avoided and questions are already answered. The rule of thumb is: every hour “wasted” by design hitting a dead end saves 3 hours of an artist’s time and 7 hours of a developer’s time. Besides saving time, designers tend to be cheaper than the other two types of employee.<\/p>\n

You can even design the app yourself, if you’re so inclined.<\/p>\n

Define Your Goals<\/h3>\n

Goal, or pillar, setting helps you properly aim your project. These goals should define who your project is for, what it should accomplish and how should it be accomplished. For example, a calendar app aimed at CEOs of fortune 500 companies might list:<\/p>\n